
In Theory
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Posted - 2008.01.18 07:10:00 -
[1]
I'll step in to add my thoughts; to the above poster, that's essentially what's going on, but with lowering the cap use of lasers, the cap use reduction bonus nearly every amarr ships has needs to be lifted and replaced with a better more suitable bonus. While it's decent enough to slap a 5% or 10% damage bonus on the ships with the tanking bonus, other ships currently have a damage bonus, and need something that benefits laser use (as amarr are laserspewpew race)--without overpowering lasers nor the ship they're on.
I think reinforcing beams as long range and pulses as short range would be to give some ships a optimal bonus to beams, and some ships a tracking or rof bonus to pulses. But those bonuses could very well imbalance lasers... I'm in no mood to crunch numbers, but with the exception of tachyons (which are tough to fit), beam lasers most likely would not be out of balance with other long range weapons with a minor boost to optimal on certain ships (geddon or apoc maybe?) to set that ship as a sniper role. While large beams do more damage than large rails or artillery, there is still a substantial portion of that damage set in EM... which severely limits the versatility of damage... -->You can only do EM or Thermal (always both, in differing amounts) with lasers-- so if someone has fitted resist mods, they could get away with stacking EM/Thermal resists and not worry about lasers all of a sudden doing kinetic. Whereas you could try to fit for specific resists against rails, but switching out ammo can completely alter the damage output of hybrids, missiles, and projectiles (note: projectiles will still have a kinetic component) >>>Please note that lasers really should be doing a higher % of thermal vs. em... but who am I to argue physics?
In the end, the changes to lasers can be simple- but their implication is extremely complicated. Most intelligent amarr players can say what is wrong with lasers, but not how to boost them and retain balance.
Hopefully CCP will work things out and Amarr will be less skill intensive to compete with the other races. There are some great amarr ships (Absolution + Abaddon), but like it was said, Amarr problems lie generally with the smaller classes, the issues become less pronounced with the larger ships. This doesn't mean there isn't any problems, it's just that the bigger ships kind of make up for the shortcomings of our weapon of choice...  =-=-=-=-=-=-=-=-= Well, that should've worked... |